garrettmickley's Blurbs

About Me:

Indie game designer. Poet. Mixed media artist. Web dev. Published writer. Former web-marketer. Currently working for a company that makes internet marketing software. I attend Indian River State College in Fort Pierce, Florida (USA).
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Jul 24 2014 2:25 pm

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Give Away Winners!

So I finally finished I Hate Red Squares and got around to doing the give away thing.

What I did was I took everyone and put them in a spreadsheet assigned a number based on their row…and then used Random.org to generate a number to pick the winners.

Also, I forgot to tell my currently existing email list people that they were already in the drawing…and the winner is one of them (actually it’s the first person to ever download the prototype)…so they’ll be getting a good surprise today!

The winner for email list/ prototype download:

lam******@hotmail.com

The winner for Tumblr reblog and follow is:

masterworksinteractive

I will contact you each individually.

That is all for today. Please stick around as I will be giving away lots more stuff in the near future because I have extra things I want to get rid of.

Jul 23 2014 1:14 pm

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Sorry I’ve been slacking on that give away. I promise I will do it this week and get those codes to the winners as soon as I can!

It’s been a busy week!

Jul 23 2014 1:13 pm

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I Hate Red Squares - A Casual Game

My first game is done*!

Jul 23 2014 1:01 pm

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How hard should achievements be?

damedebugger:

discovergames:

guilelessmonk:

I haven’t talked about achievements in a long time and that is a shame because they are actually super interesting. They can do many things such as be used as a tool for teaching players advanced mechanics, for example TF2 loves…

I really love achievements but I hate when they’re things that just happen by default in the game. I can’t think of any existing examples but one I just made up would be like “fire X number of bullets”. I’ve seen quite a few games that I’m guessing are going for their own achievement of having as many achievements as possible and so they add a bunch of stuff like that.

The only exception to this I think is using specific class or moves for example in diablo 3 there’s a witch doctor achievement to kill x amount of baddies (I think its 2000) with piranhas. That was fun to go after (and I got it!) Because it caused me to change up my usual spec and learn to play differently than I normally do.

Jul 22 2014 6:48 pm

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I Hate Red Squares code is compiling and this is going on so I’m going to have a good rest of the night

Jul 20 2014 4:39 pm

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Oh and drawing for the giveaway will be done tonight or tomorrow.

Very few people entered so

Jul 20 2014 4:37 pm

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So since that last post I’ve been working on a bug where the automatic saving of the score variables was actually automatically saving the entire state of the game.

So every time you loaded up the game the main menu would jump to whatever was last on your screen.

But that’s fixed finally and now the game is done EXCEPT for just building out the already designed levels.

The levels are all designed in a notebook (graph paper ftw) I just need to put them into digital form, do one more sweep of bug testing, and assuming everything works…compile and submit to the Android app store.

Jul 20 2014 1:19 pm

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Spent the last hour trying to find a bug in the pause function in my game and came to the conclusion it may actually detract from the urgency of the game to be able to pause.

SO I guess I’ll remove it.

Wish I had thought of that before I spent an hour working on it.

Jul 19 2014 9:28 pm

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Give Away Time!

garrettmickley:

Givitaway givitaway givitaway now

So I’m releasing my first* game pretty soon and I have like 10 followers and no clout so I’m trying to get a little exposure. I thought to myself “How can I get people to care?” and then I realized BRIBERY! Note that I am not trying to be greedy or anything, I’m…

Last chance to do this. Make sure you follow all of the instructions.

Jul 17 2014 6:13 pm

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Give Away Time!

garrettmickley:

Givitaway givitaway givitaway now

So I’m releasing my first* game pretty soon and I have like 10 followers and no clout so I’m trying to get a little exposure. I thought to myself “How can I get people to care?” and then I realized BRIBERY! Note that I am not trying to be greedy or anything, I’m…

Hey this is ending in just a few days so make sure you enter.


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